Area 26 is a 'Clean-em-up' tongue in cheek survival horror where you are tasked with cleaning up a desrted office floor while an escaped alien roams the hall.
My work on 'Area 26' a 'Clean-em-up' tongue in cheek survival horror where you are tasked with cleaning up a desrted office floor while an escaped alien roams the hall.
Created in 8 weeks for a group collaboration project of 22 people.
Gameplay Video
Role: Game Designer
Project Type: Group Project
Time on Project: 10 weeks
Engine: Unreal Engine 5.6
Role: Game/Technical Designer Download: https://thomaswhitelegg.itch.io/area-26
My role on Area 26 was feature owner on the many tools the player uses throughout the game.
As a result, I designed and implemented many of them myself, such as the Mop, Plunger, Rubber Duck and cleaning cart. As a feature owner, I ensured tools implemented by others met the same design goals and documentation standards.
Documentation
Result
Due to the efforts on the team 'Area 26' was very positively received, with users drawing comparisons to such games such as 'Alien Isolation'. The game itself as well as my personal work on the project both achieved a first.